Digital Gaming and Urban Space workshop

Workshop: Digital Gaming and Urban Space

Date: 23 October 2020

Digital gaming has become an increasingly important everyday pastime and a leading global cultural industry. Both the production and consumption of games have a strong urban dimension: the gaming industry is largely concentrated in a number of key cities; many popular digital games feature urban landscapes; and gamer communities are most active in cities. Yet the impact of digital games and gaming on urban life, and vice versa, is poorly understood.

During this online seminar, organized by Thijs Jeursen, Rivke Jaffe and Carolyn Birdsall participants discuss the technical, cultural-political, and socio-spatial dimensions of videogames. Its main aim is to facilitate knowledge exchange between researchers in order to collectively unpack the “black box” of digital gaming and urban space.


13:30 – 13:45 Welcome and introduction by dr. Thijs Jeursen.
13:45 – 14:30 ‘How to Play your City’: A lecture by Alfie Bown, Royal Holloway, University of London with discussion.
14:30 – 14:45 Break
14:45 – 15:30 ‘Smart citizens and games’: A session led by Judith Veenkamp, lead Smart Citizens Lab at Waag.
15:30 – 16:00 MediaCollege Amsterdam, A discussion of VR and AR technologies in new media by Rufus Baas.
16:00 – 17:00 Masterclass for MA/PhD students with dr. Alfie Bown.

For more information, see: